Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain *other* parties—some of whom aren't remotely human.
Bobby Newmark is *entirely* human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. Until he meets the angel.
A stylish, streetsmart, frighteningly probable parable of the future.
Enter the world of a terrifying high-tech future gone awry, a world where computer chips are implanted directly into the brain of a child, where artists hide underground like hunted prey, and where a new force has invaded Earth's Computer Matrix--a force that's playing for keeps . . . Count Zero Interrupt. Count Zero is the sequel to the award-winning novel, Neuromancer.
Description:
Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain *other* parties—some of whom aren't remotely human. Bobby Newmark is *entirely* human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. Until he meets the angel. A stylish, streetsmart, frighteningly probable parable of the future. Enter the world of a terrifying high-tech future gone awry, a world where computer chips are implanted directly into the brain of a child, where artists hide underground like hunted prey, and where a new force has invaded Earth's Computer Matrix--a force that's playing for keeps . . . Count Zero Interrupt. Count Zero is the sequel to the award-winning novel, Neuromancer.